My GAME plan is to become a more self-directed and lifelong learner by strengthening my confidence and proficiency in the following two areas:
• Engage in Professional Growth and Leadership
• Facilitate and Inspire Student Learning and Creativity
In order to engage in professional growth and leadership, I have taken actions towards increasing my skills and knowledge in the area of integrating technology in the classroom. I have collaborated with our information technology staff members to find more ways to seamlessly integrate technology and interactive learning activities into our daily classroom routine and instruction. Through my graduate school courses at Walden University, I have also learned new and exciting ways to integrate technology across all content areas. For example, I am currently learning how to integrate technology into problem based learning activities, through digital storytelling and through online collaboration tools.
As a way to facilitate and inspire student learning and creativity, I have tried to find more ways to motivate my students into becoming more creative thinkers. I have tried to integrate more technological tools within the classroom to develop more creative thinking and reasoning skills within my students. I hope that through my modeling and with the support of technology, students will be able to reflect upon and demonstrate more creative thinking.
I would like to continue this GAME plan for the remainder of the school year; therefore I am not ready to set new learning goals at this time. I want to continue inspiring students to learn and to be creative thinkers through the use of technology. As a way to extend my learning, I will find new learning approaches towards meeting my goal. In addition to the learning resources provided through Walden University, I will begin to seek out more professional development through social networking and online collaboration tools. I will also continue to use professional journal articles from credible sources to enhance my learning experience.